Sealed Deck Sunday 29/3 6:30pm UK-time

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Michael Zanetti
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Re: Sealed Deck Sunday 29/3 6:30pm UK-time

Postby Michael Zanetti » Wed Mar 25, 2009 4:59 pm

AS I said, it would create ridiculous combinations and that's what the sealed deck event is about imo. Combination of loads of hexes and no hex removals is fatal in the build making, where you can choose to either outpressure the enemy with well made build or outsplit them with some running skills [there is always at least two, I noticed]
Hexway go go!!
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Re: Sealed Deck Sunday 29/3 6:30pm UK-time

Postby Medi » Wed Mar 25, 2009 5:20 pm

Meh, 6.30 UK on a sunday. Can't make it as I'll be in the train.
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Re: Sealed Deck Sunday 29/3 6:30pm UK-time

Postby Bubo » Wed Mar 25, 2009 6:43 pm

Meh, 6.30 UK on a sunday. Can't make it as I'll be in the train.
That's when we get the skills I suppose. That gives you 40 mote minutes.
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Re: Sealed Deck Sunday 29/3 6:30pm UK-time

Postby loat » Wed Mar 25, 2009 8:39 pm

I don't like this one:
-) One non-elite skill which is not in the deck from the primary profession of choice may be used.

Without it it would create ridiculous combinations of pressure [condition pressure without condition removal would be fun for example] and countersplitting because of the massacre on both sides it would create.
Sure, take one hex each, but you still won't get a powerful hexway unless the deck has loads anyway. The only time I've done sealed it was stuff like sever artery and dshot.
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Re: Sealed Deck Sunday 29/3 6:30pm UK-time

Postby Xei Win Toh » Wed Mar 25, 2009 8:49 pm

Re: Wildcards;

They're really there so bars aren't absolutely terrible. They also, imo, make games more interesting; with no wildcards, you can often get a situation where there's practically no viable defense in the deck whatsover, which leads to games being 2-minute slugfests where either team wipes pretty much instantly. With wildcards, offense gets stronger, true, but defense more so. Again, this is just my opinion, but it leads to longer, more interesting games where you can actually keep things alive for a decent amount of time.

Naturally, if the majority would rather play without wildcards, then we should play without wildcards!

Perhaps a more diplomatic idea would be, since I personally usually expect around 3 games on a Sealed Deck night, to play the first one without wildcards, then one with wildcards, so we actually try both ways before condemning one. With the time-limit to build, and the relatively early start time, I wouldn't be surprised to play 4 or 5 games on that night, so there should be plenty of room to experiment.

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Re: Sealed Deck Sunday 29/3 6:30pm UK-time

Postby Bubo » Fri Mar 27, 2009 8:13 pm

I ran into the problem of sending the same deck to other people.
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Re: Sealed Deck Sunday 29/3 6:30pm UK-time

Postby Xei Win Toh » Fri Mar 27, 2009 8:28 pm

There should be a fairly visible "Link to this deck" button in the interface. Clicking it will put the seed number as part of the URL, allowing copy-paste.

Example:

http://sealeddeck.teamlove.us/deck.php? ... 2160547420

If the link works, it should be sorted by profession (which IMO is by far the best way of displaying skills, but I digress), and the first five skills should be
[Devastating Hammer][Forceful Blow][Auspicious Blow][Crude Swing][Mighty Blow].

edit: forum truncated link, but it's properly clickable and leads to the right place for me at least.
Also, I'm fairly sure, but not positive, that the generated URLs *WILL* fit as a template name or a comment on vent.

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Re: Sealed Deck Sunday 29/3 6:30pm UK-time

Postby Bubo » Fri Mar 27, 2009 9:06 pm

the link didnt work for me for some reason [tried several times]. but yours works so it's ok
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Re: Sealed Deck Sunday 29/3 6:30pm UK-time

Postby Hinka » Sun Mar 29, 2009 5:29 pm

I will try to make it to this. I just need to be done with homework then :?
cu at 6,30 :)
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¸„ø¤º°¨!GOATS!``°º¤ø„¸
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¨°º¤ø„¸__NO__¸„ø¤º°¨
¸„ø¤º°¨!GLORY!``°º¤ø„¸
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